
This is why it’s nice to jump into Dark Souls Remastered and play through the game, just with the rough edges of the frame rates smoothed down into something bearable. Games look prettier and play smoother in our memories, and when confronted with the reality of a game we used to play, it can be a rude shock. A quick stop to collect my pyromancy glove, kick the Asylum Demon to the dirt, and catch a feathered Uber down to Lordran – and it was all gloriously smooth. I opened the cell door and then I was off. The body Oscar kicks down into the cell flaunted the new particle effects as it waited for me to pick up the key. The first time I booted up Dark Souls Remastered on my Xbox One, the changes were immediately obvious.

What it does include is an updated resolution (native 4K on PC, 4K upscaled from 1080p on Xbox One X and PS4 Pro), 60fps in all areas (even Blighttown), UI scaling, new particle and lighting effects, dedicated servers, password matchmaking, 1-6 person multiplayer (in specific areas), a new bonfire near Vamos, and finally, the Dried Fingers have been moved.

Unlike Dark Souls 2: Scholar of the First Sin, Dark Souls Remastered does not include updated enemy placement, altered enemy attacks, or new items.

Dark Souls Remastered comes seven years after the game originally launched and a little over a year after the release of The Ringed City, the final piece of downloadable content for Dark Souls 3 and the epic conclusion to the Souls series.
